![]() When fans come together with input that is taken seriously by a developer, they are afforded more dignity as enfranchised *members* of the game community, which in turn thrives, and the game benefits enormously as a consequence. It struck me as incredible that TB brought it up as a cautionary tale, when it is the very thing that would serve ADOM best. This brings me back to the Angband model, which you were right to chide me for departing from. if it ever is going to happen." What is one to do with that? If the community is happy with TB's non-committal disregard for the well-being of his fans, then there is little left to be said. The subtitle for this forum section reads: "For all discussions concerning a release model and community structure for the ADOM source code. My problem is not so much that he chooses not to develop or not to release the source, but that he has led everyone on for so long without committing to one side or the other. He receives remarkable loyalty from this community and does not deserve it. I stand by my harsh assessment, which is aimed entirely at TB. I shouldn't have presumed to speak for the ADOM community, but I think it is being wronged by its leader. We're here because we enjoy ADOM, bugs and all, and even if there's no new version we'll be quite happy to play the current one for years to come. We half-believe there might be JADE at some point, but we're not hanging on the edges of our seats for it. Most people are fully aware that there will likely never be another version of ADOM. Your views on releasing the source and the Angband effect are welcome, but there's no need for your ridiculous insults or your presumptions of the rest of the ADOM community. The ever-persisting faith in the coming of JADE, the spirited defence against those outside the group who wish unspecified harm (such as making ADOM variants), and terms like 'The Creator' - well, it strikes associations in my head, anyway.Īnd last thing, purely because self-contradictions annoy me. I can't help but think of this group as something as a cult at times, just in its little ways. Though I wouldn't expect such a post to get an overly hostile reaction on many other development forums (I'm not saying it wouldn't be countered and disagreed with, of course), before I'd even finished reading it I knew it would receive one here. Most references to TB on the forum are extremely flattering, as you say. I finally realised that it only felt insulting to me in context]. I had trouble with that word 'insulting', because I felt that it was and it wasn't at the same time. It's an opinion obviously a contentious one, but not an unjustifiable one. ![]() However, though your post was unquestionably provocative (and no doubt intended to be), I personally didn't believe it to be either insulting or the work of a troll. Many people here are zealously protective of ADOM/TB, and so I suspect your comments won't be received warmly by those who reply after me. But I say that TB's behavior since the last release of ADOM has long since dried up what gratitude his fans owe. It will be objected that TB made ADOM for free, that it's a great game, that he owes us nothing, that we should be grateful, most of which is true. This post will draw a lot of criticism, clearly. They put up with it because ADOM is a great game, and they still believe that if they keep TB happy with flattery and heroic levels of understanding, somehow development will start up again. Stringing along loyal fans for all these years with half-promises and eternally broken deadlines is nothing short of despicable. It doesn't matter so much what choice is made: So I implore: either release the code, declare ADOM dead, or begin private development anew. This latest tease of creating a separate forum is a case in point. It is deplorable that TB has not made a decision concerning the source-code of ADOM. If it were, at the very least a bugfix would have been released at some point in the last 8 years.Ģ. JADE/ADOM development is obviously not a high priority for TB. But anyone may benefit from a fresh perspective.ġ. Biskup, his palette of ideas being so inspired (and it is). This may be seen as an unnecessary virtue for Mr. It is diverse: through variants, new ideas are generated, which can be adopted and/or modified by anyone. At the very least, bugs are ironed out instead of being left to stew for years and years and years.ģ. It is constant: new versions are constantly released, resulting in continual improvements, both to UI and gameplay. It is transparent: through the SVN players are kept abreast of current developments and can comment upon them, make suggestions, and contribute to further development.Ģ. The frequently alluded-to "Angband effect" which might occur in the event of releasing the ADOM source - resulting in many and possibly mediocre variants - fails to take into account the many advantages of the Angband model of development.ġ.
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